Saturday, October 17, 2009

Online Ftv Mid Night Hot

WHAT 'Lineage 2? Here we go! Lineage 2

Lineage 2 is a MMORPG ( Massive (ly) Multiplayer Online Role-Playing Game ) product and released by NCSoft.

  • race and class

In Lineage 2 there are six races: Humans, Elves, Dark Elves, Orcs and Dwarves. With the advent of T1, a sixth race was added to the five above: the Kamael. Each breed has specific characteristics, but do not detach from a basic structure that involves the first three races, while the orcs and dwarves are slightly different. As for humans, elves and dark elves in fact, starting from the bottom of wizard or warrior, can lead to different solutions, which should be an offensive character, a summoner (magician) or a supporting one. The orcs are different, especially with regard to the mystical classes, as there are real wizards, but can be used both as a magician and as warriors. As for the dwarfs, however, there are only classes warriors who specialize in creating (craft, craft from English = shape) objects or materials useful in the search. The Kamael, finally, are a race of half an angel with one wing, which symbolizes the imperfection, which have three classes, one common to both sexes, the other two lists.

base class (1) -> First Classaggio (20) -> According Classaggio (40) -> Third Classaggio (76)

Human

The race of humans is certainly the most balanced, whether of warriors or wizards. Are not very fast (like elves) or particularly powerful (like orcs), but they can count on a better defense and more HP (health points = life).

Wizards

  • Human Mage (1) -> Human Wizards (20) -> Sorcerer (40) -> Archmage (76)

The Sorcerer is the class main human sorceress. Use principalemnte spells with fire element but also has non-elemental skill and debuffs. He's statistics attack and speed in casting spells that make it a better balanced for both PvE and PvP character


  • Human Mage (1) -> Human Wizards (20) -> Necromancer (40) -> Soultaker (76)

Another class offensive magic spells that use the human element obscure. The Necromancer specializes in weakening the enemy with spells, then kill him with offensive spells. The spells are dedicated to the weakening of vital importance as they can both inflict damage over time, like poison, slow down the opponent, block the use of spells and abilities' of the opponents and lower the statistics. It can also count on some summons to help him deal damage, they are also very useful as they can absorb half of the damage suffered. He has speed and attack values \u200b\u200bequal to those of the Sorcerer and adapts himself to both the PvE to PvP


  • Human Mage (1) -> Human Wizards (20) -> Warlock (40) -> Arcana Lord (76)

The Warlock is the class of human summoner. His specialty is therefore control of evocations that support it in battle. The warlock summons uses only cat, especially cats. Each summon has its own function:

  • Kat the Cat: has average values \u200b\u200bof attack and defense but has a very useful skill that recharges the MP of the master. EVOKE by level: 20

Mew the Cat: has average attack and defense and has spells to attack their opponents. Evoked by level: 20

  • Kai the Cat: it has high attack values \u200b\u200band average values \u200b\u200bin defense of an installation which also reflects a bit 'of the damage to the opponent. Evoked by level: 40
  • Cat Queen: there are useful buff to the party and treatments against the weakened but has low attack power. Evoked by level: 52
  • Feline King: high attack value, defense and other skills to block and damage enemies. Evoked by level: 79

addition to the evocation evocations of that attack have controlled automatically, the Cubics. They look like the lights that float above the shoulders. These cubes once evoked following the Lord and are activated randomly after each attack. The Warlock has 3 cubes:

  • cubic Binding: Livallo 40, paralyzes the opponent.
  • cubic Storm: Level 40, inflicts damage on medium-low intensity.
  • cubic Smart: Level 79, inflicts damage, care and attention it evokes the weakening received.

As you can see his strength lies in its evocations, in fact nn have offensive magic but only treatment and upgrades for its evocation of some weakening and very helpful.

  • Human Mage (1) -> Cleric (20) -> Prophet (40) -> Hierophant (76)

The Prophet (PP) is a class of human support. It focuses on strengthening spells. Useful for both classes for classes that magical warriors. Very useful in small groups in larger groups but not recommended because any improvement to be made on each member and this takes time. It can capture the enemies on the ground and burn their MP.

  • Human Mage (1) -> Cleric (20) -> Bishop (40) -> Cardinal (76)

The Bishop (BP) is the editor par excellence. Its main nursing skills, both individual and group skill but also offensive against the undead and some basic but useful enhancements. Virtually indispensable in any group PvP but also PvE. Can inflict damage Inquisitor transformed thanks to the skill that makes him a real magician offensive, sacrificing healing spells in the time of transformation.

Warriors

  • Human Fighter (1) -> Warrior (20) -> Gladiator (40) -> Duelist (76)

The Gladiator (GLAD) is primarily a melee class with skills in the medium range. He specializes in the use of two swords, one in each hand. His skills can be used only after loading forces of up to a maximum of eight at 79. These skills require a certain number of forces to be used, but the greater the number of load forces, the greater the damage it will inflict. He upgrades that increase the values \u200b\u200bof attack rate, attack and stroke as well as specific power against the different types of monsters opponents.

  • Human Fighter (1) -> Warrior (20) -> Warlord (40) -> Dreadnought (76)

The Warlord is specialized in the fight against a large number of opponents in same time. E 'skillful use of spears and halberds that allow him to hit multiple enemies. This makes it particularly useful in PvE where you can call and kill dozens of monsters at a time. He values \u200b\u200bgood attack and a very large reserve of hit points but defense and average speed. Quite useful in PvP with as many participants can stun enemies in its area of \u200b\u200beffect. Rather lacking in PvP in the individual.

  • Human Fighter (1) -> Rogue (20) -> Hawkeye (40) -> Sagittarius (76)

The Hawkeye (HK) is the human archer. Shoots arrows from a distance to damage the enemies. Punta all about critical strikes that create a great amount of damage to opponents. The human archer is the most balanced among the archers in both attack and speed, both in terms of chance of critical hits, and their power. Use light armor that allow him to dodge the shots and have a higher speed. Increasing the distance of his attack with a skill that freezes during its effect.

  • Human Fighter (1) -> Rogue (20) -> Treasure Hunter (40) -> Adventurer (76)

The Treasure Hunter (TH), the human murderess. He specializes in using daggers and use of deadly techniques. Like all human classes has statistics balanced. Attack the enemy up close with the knife to perform a large amount of damage and sometimes can kill the enemy in one shot. It can erase the target of opponents and playing dead and then get up and continue fighting. It can also open doors and boxes from which to obtain money and items.

  • Human Fighter (1) -> Knight (20) -> Paladin (40) -> Phoenix Knight (76)

The Paladin (PAL) is a warrior with high defense and for this officer to attract and absorb the blows from enemies. It has almost EXCLUSIVELY and weakening of defensive skills. Essential for tanking classes is a shield accompanied by a sword or a mace. Obviously wearing heavy armor. The paladin has the distinction of having healing spells quite good although slow to be used as wearing heavy armor, and 'strong against the undead as the bishop. Motionless for several seconds and can massively increase the defense in cases of danger and need.

  • Human Fighter (1) -> Knight (20) -> Dark Avenger (40) -> Hell Knight (76)

The Dark Avenger (DA) is just like a tank the Paladin, but the only differences are the absence of healing spells and the presence of offensive magic and summoning the presence of the panther's average attack, but poor defense and helps the Dark Avenger to inflict damage.

Elves Elves are characterized by a high rate of speed, whether in movement or speed in the attacks for warriors or those who cast spells in the case of magicians. In this bonus is offset by a penalty consisting of a lower physical defense, lower attack power and a smaller number of HP / CP.

Wizards

  • Elf Mage (1) -> Elf Wizard (20) -> Spellsinger (40) -> Mystic Muse (76)

The Spellsinger (SPS) is undoubtedly the king of casting speed. His incredible speed, to the detriment of the attack magic that is the lowest among all the nuker. While not the most in PvE (his speed took him to finish the mp in a short time), is widely used in PvP, 1v1 or mass. The Spellsinger has some interesting skills including cancel, a skill that remove the buffs of the target and sleeping cloud (also owned by the sorcerer) who falls asleep more mobs at a time.

  • Elf Mage (1) -> Elf Wizard (20) -> Elemental Summoner (40) -> Elemental Master (76)

The Elemental Summoner (ES) is summoner class instead of elves. Does not depart much from the counterparts in humans and dark elves, even if he has a higher speed and greater resistance to magic attacks. Remains a formidable class, either alone or in parties. You caratterezzata from 4 types of summon, Unicorn Boxer (dedicated to refill mana of his Master, it reduces the experience points gained by 30%), Unicorn Mirage (terrible in PvP, it reduces the experience points earned 90%), Unicorn Merrow ( more suitable for the killing of the mob or pursuit of opponents during pvp, it reduces the experience points earned 10%), Unicorn Seraphim (this unicorn is made available only for lvl 58 up and is used in a party using a buff that reduces the time for re-use of the Skill magic, reduces experience points gained by 5%), making it by far the most versatile of the summoner.

  • Elf Mage (1) -> Oracle Elf (20) -> Elven Elder (40) -> Eva's Saint (76)

The Elven Elder (EE) is the second Best Editor Lineage 2. Is under the care of the Bishop of skill, but it boasts a higher casting speed and better regen of mp. The lack of 'EE as healer and which have no treatment group. It also has some essential skill for mages, as regards the PvE is able to reduce the cost of skill in mp or mp recharge themselves while at very high levels learn a powerful skill that significantly increases speed and damage spells and resistance magic. The other buff that has, however, are nearly all aimed at increasing defense and evasion. It also has a very useful skill in critical moments that can instantly transport the entire party in the city by saving it from dangerous situations.

Warriors

  • Elven Fighter (1) -> Elven Knight (20) -> Temple Knight (40) -> Eva's Templar (76)

Temple Knight (TK) is the tank of the elves. Although less of human life, can count on a much higher physical defense and magic thanks to the skill and Toogle or passive skill that can be activated at will consume MP and some evocations, the cubic, which can cure him when in need. To get a high skill level capable of reflecting the skill debuff magic, exploiting in the fighting against the Wizards. However, it has little offensive capability, and this is just a class play.

  • Elven Fighter (1) -> Elven Knight (20) -> Swordsinger (40) -> Sword Muse (76)

The Swordsinger (along with Bladedancer Dark Elf) is a particular class: it is a character support for parties that can enhance the statistics for the defense of party members through his song, which lasts two minutes. It is therefore very much appreciated in a party of archers (may increase the number of critical hits) or tank (by further increasing its defense). If used incorrectly, however, the MP's will end and can not sing (the same applies to BD).

  • Elven Fighter (1) -> Elven Scout (20) -> Silver Ranger (40) -> Moonlight Sentinel (76)

The Silver Ranger (SR) is the fastest archer, and that is very frightening. May, reducing its range to 600 (900 normally) reach even higher to 900 attack speed buff (a normal archer has always funny around 600-700). However, it has fewer hp / cp and less attack than of humans and dark elves, but greater speed and evasion.

  • Elven Fighter (1) -> Elven Scout (20) -> Plains Walker (40) -> Wind Rider (76)

The Plains Walker (PW) is actually the murderess for elves. Its strength, like all his race, the speed, although it is less fearful of humans and dark elves for attack power. Use the dagger and he is forced to get in close combat to hit the enemy.

Dark Elves

The strength of this breed is the offensive power, second only to the orcs. The downside is the slower speed compared to the elves, a defense lower than that of humans and a small number of HP.

Wizards

  • DarkElf Mage (1) -> Dark Wizard (20) -> Spellhowler (40) -> Stormscreamer (76)

The Spellhowler (abbr. SPH) is the magician that can reach higher values \u200b\u200bfor the attack, suffering, however, the casting speed. Has more skill than the Spellsinger, and between them can count on some kind of vampire skill (which returns the player to a part of hp taken off the opponent). It can be deadly against enemies with lower magical defense, and although it is not useful in mass PvP is one of the best in PvE. Sometimes suffers from poor casting speed (Although the equipment can help in alleviating the problem), but it is very valuable because of its high and powerful magic damage debuff.

  • DarkElf Mage (1) -> Dark Wizard (20) -> Phantom Summoner (40) -> Spectral Master (76)

The last of the three elven summoner is obscure, and is perhaps the best in 1vs1 having more power than its summon Elemental Summoner or Warlock. It also has the skill Mage Ban very useful against mages since that eliminates the need to increase buff M. Pot and the casting speed.

  • DarkElf Mage (1) -> Shilien Oracle (20) -> Shillien Elder (40) -> Shillien Saint (76)

The Shillien Elder (abbr. SE) for various buff fighter. It is the only one to have a skill that can greatly enhance the wizards of the magical attack (Empower, is the only class to have her leaving the Overlord, which was the learning at very high levels), but has a low casting speed and skill did not care very effective (this is much more useful Elven Elder and Bishop). He also buff for fighter skills including vampiric rage, we can recover life by attacking the opponent. As the elven elder has the skill to regenerate mana of others.

Warriors [edit ]

  • Shillien Knight (40) -> Shillien Templar (76)

The Shillien Knight (SK abbr.) is the Dark Elf tank , the one with the most offensive features: it has a 4 magic skills that cause damage to the opponent, including one with a low percentage of the cubic that paralyzes and debuffs and drain life from the enemy. Like the Temple Knight, to get a high skill level that reflects the magic debuff. It has good physical defense and a decent magic defense, but his biggest weakness is the very low number of HP for a tanker.

  • DarkElf Fighter (1) -> Palaus Knight (20) -> Bladedancer (40) -> Spectral Dancer (76)

The Bladedancer (abbr. BD) is the counterpart of Swordsinger for dark elves. His dances, however, instead of increasing the defensive capabilities, raise the offensive, as attack speed and power. Therefore very useful in parties of mages or archers, at least in those with tankers. If used incorrectly, however, the MP's will end and can not dance (same goes for the SWS).

  • DarkElf Fighter (1) -> Assassin (20) -> Phantom Ranger (40) -> Ghost Sentinel (76)

The archer with the most offensive power (short PR). Despite the slower speed of attack is especially deadly in mass PvP, as it can get to kill enemies in one shot and his speed of movement that is second only to the Silver Ranger. However, must deal not only with a slowness in attacking (less than that of "fellow" human being), but also with the fact that it has a great defense.

  • DarkElf Fighter (1) -> Assassin (20) -> Abyss Walker (40) -> Ghost Hunter (76)

The Abyss Walker (abbr. AW) is the Dagger of the Dark Elves. As the Phantom Ranger, has a greater offensive power, but has little defense, and this sometimes affects the ability to get in close combat to kill the enemy. Although this has some offensive skill debuff (weakening) very useful in 1v1.

Orcs

Orcs are a particular breed. It is a fact of classes with curators or tanker, but have very powerful mages in melee warrior, and two very special classes.

Wizards

  • Orc Mage (1) -> Shaman (20) -> Warcryer (40) -> Doomcryer (76)

The Warcryer (WC) is a class in between the buffer and the warrior. It can buff the whole party at once, but once the fighting has more power in close combat. Moreover, compared to normal Wizards, has a more physical defense and can also use light armor and heavy. It can also count on some powerful debuffs to weaken the opponent before facing the highest levels in the body corpo.A to learn a skill that teleports around the party near you.

  • Orc Mage (1) -> Shaman (20) -> Overlord (40) -> Dominator (76)

The Overlord (OL) is similar to Warcryer as a base, but differs in that it is more "wizard" of the latter. It is a good buffer too, can buff the entire clan in which is located in one fell swoop, but once in battle does not use melee skill, but behaves like a magician. It is a powerful class in mass PvP, as it is able to instantly heal HP and CP allies (albeit in a limited distance) and the restraint and defuse all the enemies around to him, waiting for others to kill them.

Warriors

  • Orc Fighter (1) -> Orc Monk (20) -> Tyrant (40) -> Grand Khavatari (76)

The Tyrant is the King dell'attack speed. Hitting enemies with the fist (claws, one in each hand) is able to deliver damage to a frightening speed, despite having an average offensive ability. Like the Gladiator he can accumulate energy to deliver powerful blows to the body or body away. The defense is his weak point, although it can reach a large number of hp and can leverage Of Punch Doom a devastating skill.

  • Orc Fighter (1) -> Orc Raider (20) -> Destroyer (40) -> Titan (76)

The Destroyer is the class that is based instead on physical power : uses two-handed swords or axes and heavy armor. While not a pure tank, has a high physical defense and can reach a lot of hp and physical strength, using even in appropriate occasions, an arc. Although not particularly fast, it can rely to 30% hp remaining three special skill (zealot, frenzy and / or guts), which, used together to battle roar (skill which greatly increases HP and rebuild a good part of it) and rage (like war cry of the Duelist), and also over-the-body ", which induces a divine state in titanium, making it one of the best classes in pvp. You can count on as devastating attacks and armor Crush Crush of Doom, skills which make powerful combat the challenge daunting

Dwarves The dwarves are a race that is not dedicated to war, but to create objects or materials science research. There are no magic class, but warriors with a considerable physical defense but an offensive power is very low.

Warriors [edit ]

  • Dwarven Fighter (1) -> Artisan (20) -> Warsmith (40) -> Master (76)

The Warsmith (WAS) is a pure craftsman: is dedicated to the craft of all types of objects (weapons, armor or other) and their "recycling" (through skill "crystallization" in crystals degrees reduces equip D, C, B, A and D - depends on the type of item cristllizzato -) and is essential in a clan for the equipment. Despite the lack of capacity 'in combat, the Warsmith is able to summon summon 5, 2 of which can be evoked only in areas siege to break down the walls or gates of the castles and a represents a "shop walking ", which sells items of first necessity.

  • Dwarven Fighter (1) -> Scavenger (20) -> Bounty Hunter (40) -> Fortune Seeker (76)

The Bounty Hunter (abbr. BH) is devoted instead to the research of materials and recipes (recipes) needed to CRAF, achieved through skill "Spoil" by the mobs (the skill to access a more extensive list of items that can be obtained) that The Warsmith alone can not collect.

Kamael

The Kamael are a race that has a special affinity with the darkness. For all this the care that has been made decreased by 50%. Every time you kill a monster the Kamael absorbs the soul which are necessary for the Kamael since it is much skill to use powerful and funny. The more one is higher level than you can catch souls. The Kamael can only wear Light equipment because of its Passive Skill (nn activated abilities that always remains active) nn which allows him to equip other types of armor. In addition to level 79 reached a skill to use his final transformation very powerful, exclusive of the Kamael.

Warriors

  • Kamael Male Soldier (1) -> Trooper (20) -> Soulbreaker (40) -> Soulhound (76)
  • Kamael Female Soldier (1) -> Warder (20) -> Soulbreaker (40) -> Soulhound (76)

A merger between classes and wizards murdered this particular race Kamael includes the power of the debuff (silence, hold, stun and debuff that various dinimuisco adversary combat capability and rinegerazione of hp and mp) with that dagger deelle different classes, primarily used with magical attacks the Soul Hound is preparing to fight a rearguard in the war of mass while in combat, and capable of drawing skill with high potential equal opportunity critic 100%, as the dagger classes.

  • Kamael Male Soldier (1) -> Trooper (20) -> Berserker (40) -> Doombringer (76)

After a short time from the Kamael this class was defined one of the strongest classes in the game, combining the power of skill equal to that of a titan with various debuff (mostly stun) and this class made mainly for the '1v1 in the open field (the number of the stun can be used Doombrindger enters a certain away from the adversary). Even in fields in close combat, however, this class knows how to prove lethal because of its ability to decrease the same type of time points difesta speed and no magic of that disequipaggiare the weapon of the enemy's hands, by gracia part 2 were added two very important skill: Path of Blood (increases the total number of hp and increases regeneration) and Reconstruction Body (identical to the Revival only with highest delay)

  • Kamael Female Soldier (1) -> Warder (20) -> Arbalester (40) -> Trickster (76)

class distance of Kamael : using a crossbow is very similar to a gun to engage the enemy. They are also able to use traps and move from one part of the battlefield in an instant. In pvp this class, like most Part of Kamael, has not its not very useful debuff, thanks to Dark Seed (special item) that creates this class with its own skill Kamael can paralyze an opponent or continuously absorbed mana (mp). When in difficulty can use the Lethal (deadly roulette) can be used only with Special Bolt (which is created he lies with a skill) is limited to female Kamael.

  • Kamael Female Soldier (1) -> Warder (20) -> Inspector (40) -> Judicator (76)
  • Kamael Male Soldier (1) -> Trooper (20) - > Inspector (40) -> Judicator (76)

class Buffer Kamael, subbabile only after obtaining all the sub buffatrice this particular class is identified only as support, his only skill of attack that are the same as the Soul and Honda, its many debuffs are nonetheless very difficult to find in fixati L2j (Generela servers un-official). With regard to his buff we find essentially three indicated to all types of classes: the buff to increase casting speed wizard, M. Attack and magic critical chance to get those soldiers to do the aumneta P. Atk. and the critical rate, the defensive buff (both logically pg) increases P. Def. and M. Def. bringing it to values \u200b\u200bsimilar to 'Ultimate Defense a Tank. Other buff leads to increased hp regeneration or increase mana regeneration to the whole party.

0 comments:

Post a Comment